* For details on each indevidual power go to
Pyker Power Rules0 Level Powers
Acid Rain: deals 1d3 acid damage.
Psyke Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Detect Warp: Detects all warp essence and effects within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Disrupt Warp: Deals 1d6 damage to one demon.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Light: Object shines like a torch.
Psyker Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Ray of Frost: Ray deals 1d3 cold damage.
Resistance: Subject gains +1 on saving throws.
Spark: Ignites flammable objects.
Touch of Fatigue: Touch attack fatigues target.