Acrobatic — +2 bonus on Acrobatics checks
Alertness — +2 bonus on Perception and Sense Motive checks
Animal Affinity — +2 bonus on Handle Animal and Ride checks
Psyke Strike* Ability to use Psyke Powers +1 damage and weapons are considered a warp weapon
Armor Proficiency, Light — No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic — +2 bonus on Climb and Swim checks
Blind-Fight* — Reroll miss chances for concealment
Catch Off-Guard* — No penalties for improvised melee weapons
Combat Expertise* Int 13 Trade attack bonus for AC bonus
Improved Disarm* Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Greater Disarm* Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
Improved Feint* Combat Expertise Feint as a move action
Greater Feint* Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
Improved Trip* Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Greater Trip* Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
Whirlwind Attack* Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Reflexes* — Make additional attacks of opportunity
Stand Still* Combat Reflexes Stop enemies from moving past you
Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
Bleeding Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6bleed
Blinding Critical* Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
Critical Mastery* Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Deafening Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
Sickening Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
Staggering Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target isstaggered
Stunning Critical* Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
Tiring Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Exhausting Critical* Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target isexhausted
Deadly Aim* Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deceitful — +2 bonus on Bluff and Disguise checks
Deft Hands — +2 bonus on Disable Device and Sleight of Hand checks
Dodge* Dex 13 +1 dodge bonus to AC
Mobility* Dodge +4 AC against attacks of opportunity from movement
Spring Attack* Mobility, base attack bonus +4 Move before and after melee attack
Wind Stance* Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
Lightning Stance* Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Endurance — +4 bonus on checks to avoid nonlethal damage
Diehard Endurance Automatically stabilize and remain conscious below 0 hp
Exotic Weapon Proficiency* Base attack bonus +1 No penalty on attacks made with one exotic weapon
Fleet — Your base speed increases by 5 feet
Great Fortitude — +2 on Fortitude saves
Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Initiative* — +4 bonus on initiative checks
Improved Unarmed Strike* — Always considered armed
Improved Grapple* Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Greater Grapple* Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Intimidating Prowess* — Add Str to Intimidate in addition to Cha
Iron Will — +2 bonus on Will saves
Improved Iron Will Iron Will Once per day, you may reroll a Will save
Leadership Character level 7th Gain a cohort and followers
Lightning Reflexes — +2 bonus on Reflex saves
Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Lunge* Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Warpl Aptitude — +2 bonus on Psyke and Use Tech checks
Martial Weapon Proficiency — No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Mounted Combat* Pilot 1 rank Avoid attacks on vehicle with Pilot check
Mounted Ranged* Mounted Combat Halve the penalty for ranged attacks while driving
Drive-By Attack* Mounted Combat Move before and after a charge attack while mounted
Spirited Charge* Drive-By Attack Double damage on a mounted charge
Trample* Mounted Combat Overrun targets while mounted
Unseat* Improved Bull Rush, Mounted Combat Knock opponents from their mounts
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Persuasive — +2 bonus on Diplomacy and Intimidate checks
Point-Blank Shot* — +1 attack and damage on targets within 30 feet
Far Shot* Point-Blank Shot Decrease ranged penalties by half
Precise Shot* Point-Blank Shot No penalty for shooting into melee
Improved PreciseShot* Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
Pinpoint Targeting* Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Shot on the Run* Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack
Manyshot* Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Power Attack* Str 13, base attack bonus +1 Trade melee attack bonus for damage
Cleave* Power Attack Make an additional attack if the first one hits
Great Cleave* Cleave, base attack bonus +4 Make an additional attack after each attack hits
Improved Bull Rush* Power Attack +2 bonus on bull rush attempts, no attack of opportunity
Greater Bull Rush* Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
Improved Overrun* Power Attack +2 bonus on overrun attempts, no attack of opportunity
Greater Overrun* Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
Improved Sunder* Power Attack +2 bonus on sunder attempts, no attack of opportunity
Greater Sunder* Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Quick Draw* Base attack bonus +1 Draw weapon as a free action
Rapid Reload* Weapon proficiency (firearms) Reload firearms quickly
Run — Run at 5 times your normal speed
Self-Sufficient — +2 bonus on Heal and Survival checks
Shield Proficiency — No penalties on attack rolls when using a shield
Improved Shield Bash* Shield Proficiency Keep your shield bonus when shield bashing
Shield Slam* Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
Shield Master* Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
Greater Shield Focus* Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield
Simple Weapon Proficiency — No penalty on attacks made with simple weapons
Skill Focus — +3 bonus on one skill (+6 at 10 ranks)
Psyke Penetration — +2 bonus on level checks to beat psyke resistance
Greater Psyke Penetration Psyke Penetration +2 bonus on level checks to beat psyke resistance
Stealthy — +2 bonus on Escape Artist and Stealth checks
Step Up* Base attack bonus +1 Take a 5-foot step as an immediate action
Strike Back* Base attack bonus +11 Attack foes that strike you while using reach
Throw Anything* — No penalties for improvised ranged weapons
Toughness — +3 hit points, +1 per Hit Die beyond 3
Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties
Double Slice* Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Two-Weapon Rend* Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Improved Two-Weapon Fighting* Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
Greater Two-Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
Two-Weapon Defense* Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack
Improved Vital Strike* Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
Greater Vital Strike* Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Weapon Finesse* — Use Dex instead of Str on attack rolls with light weapons
Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
Dazzling Display* Weapon Focus Intimidate all foes within 30 feet
Shatter Defenses* Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
Deadly Stroke* Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
Greater Weapon Focus* Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Penetrating Strike* Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Weapon Specialization* Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
Greater Weapon Specialization* Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon