Warhammer RPG: Old Night
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A Warhammer 40K/D20 hybrid game played on IRC. Set on Terra during the Age of Strife in the 29th Millennium.
 
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 Feats for the Setting

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Avy
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Join date : 2015-12-01

Feats for the Setting Empty
PostSubject: Feats for the Setting   Feats for the Setting I_icon_minitimeMon Dec 07, 2015 6:02 am

Acrobatic — +2 bonus on Acrobatics  checks

Alertness — +2 bonus on Perception and Sense Motive checks

Animal Affinity — +2 bonus on Handle Animal and Ride checks

Psyke Strike* Ability to use Psyke Powers +1 damage and weapons are considered a warp weapon
Armor Proficiency, Light — No penalties on attack rolls while wearing light armor

Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor

Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic — +2 bonus on Climb and Swim checks

Blind-Fight* — Reroll miss chances for concealment
Catch Off-Guard* — No penalties for improvised melee weapons

Combat Expertise* Int 13 Trade attack bonus for AC bonus

Improved Disarm* Combat Expertise +2 bonus on disarm attempts, no attack of opportunity

Greater Disarm* Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy

Improved Feint* Combat Expertise Feint as a move action

Greater Feint* Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round

Improved Trip* Combat Expertise +2 bonus on trip attempts, no attack of opportunity

Greater Trip* Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity

Whirlwind Attack* Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach

Combat Reflexes* — Make additional attacks of opportunity

Stand Still* Combat Reflexes Stop enemies from moving past you

Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits

Bleeding Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6bleed

Blinding Critical* Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded

Critical Mastery* Any two critical feats, 14th-level fighter Apply two effects to your critical hits

Deafening Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened

Sickening Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened

Staggering Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target isstaggered

Stunning Critical* Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned

Tiring Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued

Exhausting Critical* Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target isexhausted

Deadly Aim* Dex 13, base attack bonus +1 Trade ranged attack bonus for damage

Deceitful — +2 bonus on Bluff and Disguise checks

Deft Hands — +2 bonus on Disable Device and Sleight of Hand checks

Dodge* Dex 13 +1 dodge bonus to AC

Mobility* Dodge +4 AC against attacks of opportunity from movement

Spring Attack* Mobility, base attack bonus +4 Move before and after melee attack

Wind Stance* Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move

Lightning Stance* Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move

Endurance — +4 bonus on checks to avoid nonlethal damage
Diehard Endurance Automatically stabilize and remain conscious below 0 hp

Exotic Weapon Proficiency* Base attack bonus +1 No penalty on attacks made with one exotic weapon

Fleet — Your base speed increases by 5 feet

Great Fortitude — +2 on Fortitude saves
Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save

Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon

Improved Initiative* — +4 bonus on initiative checks

Improved Unarmed Strike* — Always considered armed
 
Improved Grapple* Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity

Greater Grapple* Improved Grapple, base attack bonus +6 Maintain your grapple as a move action

Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly

Intimidating Prowess* — Add Str to Intimidate in addition to Cha

Iron Will — +2 bonus on Will saves

Improved Iron Will Iron Will Once per day, you may reroll a Will save

Leadership Character level 7th Gain a cohort and followers

Lightning Reflexes — +2 bonus on Reflex saves

Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save

Lunge* Base attack bonus +6 Take a –2 penalty to your AC to attack with reach

Warpl Aptitude — +2 bonus on Psyke and Use Tech checks

Martial Weapon Proficiency — No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster

Mounted Combat* Pilot 1 rank Avoid attacks on vehicle with Pilot check

Mounted Ranged* Mounted Combat Halve the penalty for ranged attacks while driving

Drive-By Attack* Mounted Combat Move before and after a charge attack while mounted

Spirited Charge* Drive-By Attack Double damage on a mounted charge

Trample* Mounted Combat Overrun targets while mounted

Unseat* Improved Bull Rush, Mounted Combat Knock opponents from their mounts

Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move

Persuasive — +2 bonus on Diplomacy and Intimidate checks

Point-Blank Shot* — +1 attack and damage on targets within 30 feet

Far Shot* Point-Blank Shot Decrease ranged penalties by half

Precise Shot* Point-Blank Shot No penalty for shooting into melee

Improved PreciseShot* Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks

Pinpoint Targeting* Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack

Shot on the Run* Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement

Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack

Manyshot* Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously

Power Attack* Str 13, base attack bonus +1 Trade melee attack bonus for damage
Cleave* Power Attack Make an additional attack if the first one hits

Great Cleave* Cleave, base attack bonus +4 Make an additional attack after each attack hits
Improved Bull Rush* Power Attack +2 bonus on bull rush attempts, no attack of opportunity

Greater Bull Rush* Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity

Improved Overrun* Power Attack +2 bonus on overrun attempts, no attack of opportunity

Greater Overrun* Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity

Improved Sunder* Power Attack +2 bonus on sunder attempts, no attack of opportunity

Greater Sunder* Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy

Quick Draw* Base attack bonus +1 Draw weapon as a free action

Rapid Reload* Weapon proficiency (firearms) Reload firearms quickly

Run — Run at 5 times your normal speed

Self-Sufficient — +2 bonus on Heal and Survival checks

Shield Proficiency — No penalties on attack rolls when using a shield

Improved Shield Bash* Shield Proficiency Keep your shield bonus when shield bashing

Shield Slam* Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack

Shield Master* Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield

Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield

Greater Shield Focus* Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield

Simple Weapon Proficiency — No penalty on attacks made with simple weapons

Skill Focus — +3 bonus on one skill (+6 at 10 ranks)

Psyke Penetration — +2 bonus on level checks to beat psyke resistance
Greater Psyke Penetration Psyke Penetration +2 bonus on level checks to beat psyke resistance

Stealthy — +2 bonus on Escape Artist and Stealth checks

Step Up* Base attack bonus +1 Take a 5-foot step as an immediate action

Strike Back* Base attack bonus +11 Attack foes that strike you while using reach

Throw Anything* — No penalties for improvised ranged weapons

Toughness — +3 hit points, +1 per Hit Die beyond 3

Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties

Double Slice* Two-Weapon Fighting Add your Str bonus to off-hand damage rolls

Two-Weapon Rend* Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons

Improved Two-Weapon Fighting* Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack

Greater Two-Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack

Two-Weapon Defense* Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons

Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack
Improved Vital Strike* Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack

Greater Vital Strike* Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack

Weapon Finesse* — Use Dex instead of Str on attack rolls with light weapons

Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon

 Dazzling Display* Weapon Focus Intimidate all foes within 30 feet
 Shatter Defenses* Dazzling Display, base attack bonus +6 Hindered foes are flat-footed

Deadly Stroke* Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
 
Greater Weapon Focus* Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Penetrating Strike* Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction

Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction

Weapon Specialization* Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
   
Greater Weapon Specialization* Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
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